International Learning

International Learning

Current International Projects

steam it up logo.pngSTEAMitUP - Preparing teachers and students for a digital world

1st Nov 2019 - 31st Oct 2021

Further information

KA201 School project funded by the UK national agency                              Working with partners in Cyprus, Ireland, Greece, Spain and Netherlands

EDU-VET logo.pngEDU-VET - E-Learning Digitisation and Units for Learning at VET schools – Creating online Learning Environments in Technical Education for European metal industry

1st Sept 2019 - 31st Oct 2021

Further information

KA202 VET project funded by the German national agency                           Working with partners in Germany, Spain and Netherlands

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AppHop logo.pngAppHop - Randomising Entrepreneurship Training Through Breakout Challenges on Smartphones

1st Sept 2019 - 30th Sept 2021

Further information

KA202 VET project funded by the UK national agency  Working with partners in Ireland, Bulgaria, Greece, Cyprus, Spain, Poland and Portugal 

game change logo.pngGame-Changer - Building Entrepreneurial Competences Through Challenge-Based Learning

1st Sept 2019 - 31 Aug 2021  

Further information

KA205 Youth project funded by the UK national agency                                Working with partners in Ireland, Cyprus, Germany and Poland

Family Circle logo.pngFamily Circle - Family Learning To Drive Demand for A Circular Economy

1st Sept 2019 - 31st Aug 2021

Further information

KA204 Adult project funded by the Swedish national agency                      Working with partners in Sweden, Ireland, Portugal, Cyprus, Poland, Hungary and Bulgaria

healthyminds logo.jpgHealthy Minds Wellbeing at School

Erasmus+ KA2 Strategic Partnership for Schools 2018-2021

Further information

In recent years the mental health of our young people has become a major issue, with a noticeable marked rise in within schools resulting in an adverse effect within the educational system. We have seen an increase in learners with diagnosed issues such as anxiety disorders and behavioural difficulties which require additional support within the classroom. Counselling services have seen an increase in the number of students self-harming or using drugs and alcohol as a coping mechanism.

Many students also face issues linked to family breakdown, caring responsibilities and poverty. The rapid growth and importance of social media in young people’s lives has also had an adverse effect related to young people’s identity, sexuality, self-worth and body image.

We see this project as a primary opportunity to promote the acquisition of new skills engaging staff and students at all levels of the design and implementation of the project. And with a focus on ICT technologies we believe that engagement will be driven by their preference to operate in a digitally current environment.

The project partners from UK (2), Sweden, Romania, Bulgaria, Italy (Sardinia) Lithuania & Portugal will develop, test & disseminate a modular curriculum and training course, & support materials which will be delivered flexibly in a broad range of educational settings. The course will highlight a broad range of issues that our research has highlighted to be problematic for students. During the training each issue will be discussed, myths will be dispelled & students will be reassured by the experience of teachers and tutors. Students will have many opportunities to be actively involved in developing the messages & passing them on to their peers.

digital- logo.jpgDIGITAL@YOUTH WORK

Erasmus+ KA2 Strategic Partnership for YOUTH 2019 - 2021

Further information

The digital age is expanding into all areas of our lives, and it is not just those working in IT that will need to be ready for the digital transformation. “The digital skills gap is real. While 90% of future jobs require some level of digital literacy, 44% of Europeans lack basic digital skills” (quote from Mariya Gabriel, the current European Commissioner for Digital Economy and Society).

The digitalization of the economy is one of the most important drivers behind the profound transformation of the labour market. An increased demand of digital skills which is expected to still grow will be must be balanced. The digitalization which demands digital skills as future transversal skills is happening right now and will change the work requirements and will challenge everybody.

Given the recognized importance of digital skills for an effective implementation of ICT in the workplace, the main challenge for employers is to make sure that the supply of digital skills within the workforce matches its demand at the labour market and enterprise level, in terms of both required type and level of skills.

Effective youth work and non-formal education can help young people to empower themselves and encourage their active participation in society. It equips them with skills, competences and experiences for life, thereby maximizing the protective factors which enhance the development, well-being, autonomy and e-inclusion of all young people, including those with fewer opportunities.

The partners from Germany (2), Cyprus, Spain, UK & Italy will aim to upgrade youth work and skills, but also to ensure social inclusion, access and participation, through the design, development and evaluation of a Complete Tool Kit and Educational Pack for developing, implementing and monitoring digital strategies in Youth Work. We also aim to research and share ‘deep-tech’ skills such as coding, robotics, ecommerce, web, graphic and media design, targeted to the needs of the labour market for specific job digital profiles while providing Career Orientation opportunities - to open up new routes for linking youth work with education and Training.

hyper logo.jpgHYPER

Erasmus+ KA2 Strategic Partnership YOUTH 2019-2021

Further information

HYPER is a 2-year Erasmus+ KA2 Youth Project that intends to contribute to the ongoing threat of violent extremism in Europe by developing an understanding and responses to the youth radicalization processes and approaches that feed it. The project will work towards the design and production of a full suite of educational resources that show the process of radicalization in action. These resources will focus on demonstrating how radicalisation can happen on the most popular digital and social media platforms where today’s young people hang out and where many are at their most vulnerable.

To accompany these simulation resources the project consortium will develop a peer training programme for young people interested in being credible voices against radical extremist rhetoric and actions. To support these youth professionals HYPER will develop bespoke in-service and induction training programmes to enable them to extract the maximum benefit from the full range of proposed tools. Partners are from Cyprus, Germany, UK, Ireland, Czech Republic and France.


Erasmus+ KA2 Strategic Partnership VET 2018 - 2021 

Further information


The transition from school into professional life is one of the most challenging moments in life. A competitive job market requires young people to, not only possess a relevant qualification but also the ability to apply their skills in the workplace, to be adaptive, and to act in an entrepreneurial way.

Developing a career is a process, not just a destination. Unfortunately, not enough attention is paid to the developmental process required to engage in thoughtful, thorough career development. We will design, implement and evaluate a CAREER GUIDANCE EDUCATIONAL TOOL KIT to support CAREER ADVISORS to strengthen their profiles and in doing so to upgrade their methods and practices for better career orientation towards entrepreneurial competences for VET students.

ENTRE@VETSCHOOLS is an Erasmus+ KA2 VET projects with partners from Leibniz University in Hanover, Germany, 2 EK Peiraia School in Piraeus, Greece, Fundatia CDIMM Maramures in Baia Mare, Romania, A & A Emphasys Interactive Solutions Ltd Nicosia, Cyprus, Reykjavik University, Iceland and Lancaster and Morecambe College in the UK.


Erasmus+ KA2 Strategic Partnership Adult Education 2018 - 2020

Further information

Creativity Training for Europe (CT +) is a project with the objective to promote the development of relevant and high-quality skills and competences, such as creativity and innovation linked to entrepreneurship, while taking care of the differences in gender promoting the inclusion of women in creative and entrepreneurial sectors.

Training plays an important role in promoting more entrepreneurial attitudes and behaviours, since it not only helps to achieve concrete entrepreneurial activity due to lack of entrepreneurial competences and support could often lead a new business to failure, but also enhances the employability of people, and especially project target groups which are adult people low-skilled or low-qualified but with a high creativity potential.

The project will prioritize unemployed people, from target groups, to provide them with necessary competences and skills, information and support on self-employment and business creation in order to encourage them to consider self-employment as a feasible alternative and provide them the opportunity to start a project.


Erasmus+ KA2 Strategic Partnership Youth 2018 - 2020

Further information

What is Unwind?

The overall objective of the Erasmus+ UNWIND project is to provide young people, both in employment or seeking employment, with accessible opportunities to build the necessary skills to cope with, and manage work-related stress and to build sustainable careers in today’s dynamic and challenging economy.

UNWIND will develop a suite of innovative online resources that support young people to develop important transversal skills for their own career management, job retention and stress management. The resources will support the achievement of a significant immediate and ongoing skills upgrade within the direct partnership and the wider European labour force.


Erasmus+ KA2 Strategic Partnership Adult Education 2018 - 2020 

Further information


The primary objective of the Erasmus+ KA2 project is to design and develop a bespoke challenge-based educational intervention aimed at re- engaging NEETs (young people who are Not in Education, Employment, or Training) and supporting them to build skills and competences to assist their reintegration to education or employment.

Partners will initially focus on building trust and confidence which may have been broken by past negative experiences and on addressing motivational deficits that act as barriers to engagement. Once NEETs are re-engaged the online escape room challenges will focus on the development of market oriented key competences.

For the adult education professionals who will ultimately be charged with delivering and sustaining this new intervention partners are proposing a comprehensive in-service training programme to support them in using these new resources but also developing key skills to enable them create new challenges in the future.